Saturday, July 5, 2008

How to reformat S60 phones using a code ?



If you want to restore your S60 phone back to factory state, i.e. remove all applications, settings, user files and set all options to default, enter the following code:

*#7370#

on the standby screen. This will completely format your smartphone. The device will reboot and it will be in a state you bought it.

Formatting storage memory takes some time. Do not touch anything during the process! It is recommended to only do it with fully charged battery and your phone connected to a charger to ensure that your battery doesn't run out of power in the middle of formatting.

N81 has 3D accelerator inside ?


Near Say:

Dear All,

can you adv if N 81 has 3 D accelerator ?
I read on the specs it doesn't have 3 D accelerator like N 95 has.

But it's said it can play N-Gage games
My question is can it play N-Gage games smoothly ?

I'm interested with N 6120 c which also has the same processor speed as N 81 but also doesn't have 3 D accellerator.

One more important question...is 6120 classic capable running N gage games ?

Thanks

Ester say:

According to the official Nokia Specifications page - No.. It does not.

See here (N81):
http://www.forum.nokia.com/devices/N81

Compared to N95 (with accelerator):
http://www.forum.nokia.com/devices/N95

The N81 uses the faster "single" CPU (369Mhz - same as the 6120 CPU) whilst the N95 uses the slower "dual" CPU (333 Mhz + Graphics accelerator).

Even though its listed as "N-Gage" machine, so is the N73 (which does not have the accelerator either).

For 2D, Java and software based 3D games - it will be "tad" faster (<10%) but the N95 will kill the N81 in any GL hardware accelerated games (eg. System Rush or Global Race) by a good 10x (according to most mobile mark benchmarks)..

Nester Say:

No, it doesn't... N81 has single FreeScale MXC300-30 ARM1136 Processor with 369 MHz clockrate.

3D-accelerator installed only on devices with Texas Instruments OMAP 2420 ChipSet (Nokia N800, N810, N93, N93i, N95, E90, Motorola Z8, etc.). OMAP 2420 includes ARM1136 Processor with 330 MHz Clockrate, TMS320C55x DSP with 220 MHz Clockrate, 2D/3D Graphics Accelerator, Imaging and Video Accelerator...

N81 actualy has the i.MX31 Freescale CPU
Does anyone know anymore details about this CPU, and what advantages it has over the TI OMAP 2420 CPU besides clock speed?
Im just very curious to why Nokia would use this CPU if it has absolutely no 2D/3D Acceleration?
I also see that Moto used this same CPU on the RAZR V8 yet it's doing 500mhz!!

Yes you right, it has i.MX31 instead of MXC300-30...
As for advantages, it's cheaper, nothing more...

While the OMAP 24XX line is dual core, that just means a DSP and an ARM core. There are other cores on it; like the 2D/3D accelerator. So just because a chip has one core, doesn't mean it does have 3D capabilities.

That Freescale processor does have 3D support:
http://www.freescale.com/webapp/sps/site/prod_summary.jsp?code=i.MX31& nodeId=01J4Fs2973ZrDR
"The i.MX31 processor adds an integrated 3-D Graphics Processing Unit (GPU) that delivers an incredible 1 MTri/sec (double textured, bi-linear, Gouraud shaded) at about 100 Mpix/sec (effective) to drive screen resolutions of VGA and above and color representation up to 32 bits per pixel. The GPU is built around the ARM MBX R-S™ graphics accelerator. It offers full scene anti-aliasing for superior image quality and provides OpenGL® ES and Java Mobile 3-D support."

The GPU is not considered a core on the Freescale or the Ti OMAP line.

MobiEXPLORE


There is a new edition of interactive s60 3v signed freeware which covers all tourist important information of croatia , thus being a comprehensive guide to 157 croatian towns. Check it out http://www.mobiexplore.com/download.php?action=4&what=3://url

Another Opinion bout E71


I have been using mine for the last two days as well, only a couple negatives from me

No Access groups like E61i
Shame the case shows every mark but it is superbly made with no creaks and groans like the E90.
The one thing i cant understand, they put the new micro usb connector on it for data cable connection but dont enable the charging facility, I know it has the normal small pin charger connector but why o why miss out this feature it would have just made it that little bit speacial with two options to charge it.
Could not get the altered version of Tom*** to work with the internal GPS which is a shame.

Positives
Keyboard is great, having used the E90 for several months I feared it was not going to compare but it certainly does and in my opinion is even better.
Mine came with 3 months access to the full nokia maps.

Nokia reset code


Question:
My nokia 6708 doesnt turn on. only nokia logo comes in. the batery is full charge...

Answer:
Try entering the engineer mode: when you power on the phone quickly type *#7589 when the initial startup screen is shown.

Wednesday, July 2, 2008

N-Gage: Best or Bad


"It seems to me that some kind of editorial comparing the two eras of N-Gage might be appropriate - along the lines of N-Gage 1: middling hardware, great games / N-Gage 2: great hardware, poor games – might be in order."

In short order Krisse and I looked (electronically) at him and said that it’s way too early to make that sort of comparison. After all, the games Steve is probably remembering from the N-Gage classic are titles like Pathway to Glory or System Rush, while the new N-Gage titles springing to mind are titles like Midnight Pool (AAN's review) and Sims 2:Pets (AAN's review). This isn’t a fair comparison – not because they are different games, but because they are at different stages in the life cycle of their respective platforms.

The classic N-Gage games we all remember are from the very end of the cycle of the platform, when the programmers had been playing with the system for years, when they knew all the tricks and didn’t have to worry about basic things like control interfaces, UI and such like. When you can do the foundations of code easily, that’s when you push a system.

The early games for the N-Gage, the games which we should compare to the current crop on the next generation platform, show just how far mobile gaming has come. The launch titles were all the N-Gage had for the first four or five months, and while there was a Tony Hawk conversion in there (and a Tomb Raider conversion) which were both good 3D representations, the titles written from the ground up were dire.

Puyo-pop and Puzzle Bobble, which are staple game styles for any gaming platform, were two of the most dreadful mobile games on S60. Ever. Scoring a mightily high 30 and 22 respectively(!), these titles, along with the initial marketing and the ‘Taco Side Talking’ meme did enough damage to the N-Gage brand to ensure it would not get a fair hearing in gaming circles for a long time.

Some would argue it has still to recover.

But games on any platform invariably take 12 to 18 months to come up with the titles that define a platform. Sony Playstation Portable had a bundle of average launch titles. With more money and muscle, Sony had 24 titles, including a number of conversions, and only one title in that launch really stood out (Wipeout Pure, for those interested). Around 18 months to two years later (i.e. Q1 2008) the PSP got its triumvirate of superb games – Wipeout Pulse, Patapon and God of War. Unfortunately, they’ve now stalled in game releases, and risk losing momentum.

Anyway, back to Nokia’s gaming platforms. The original N-Gage had the aforementioned Tony Hawk, and looking at the Next Gen platform, I suspect that, with hindsight, Hooked On: Creatures of the Deep will be seen as the stand-out launch title.

Looking back at the N-Gage Classic, it took around 6-7 months for the first big title to come out that showed the promise of the system. That was the 3-D Horror-inspired shooter, Ashen, which was previewed to the world some months previously. That started a run that increased in quality, including System Rush and Pathway to Glory, but also titles like Catan, Rifts and High Seize.

While N-Gage is essentially S60 3rd Edition programming, the majority of developers that will be working on N-Gage will be new to the platform. Even those coming from the older N-Gage platform have more to learn, and the gaming industry never stands still. The standout titles previously may be seen as just run of the mill now. It’s a constant battle to be ahead and setting trends. And that needs complete familiarity with the code base. That takes time, and that’s why platforms need the two year window for a full suite of games.

But there are always gems as you go through that period. The N-Gage Classic had a massive impact with Pocket Kingdom, especially in the gaming press. It was that title, headed up by Scott Foe, which showed the commentators that N-Gage could be serious. Heck, even Penny Arcade liked it!

And it’s to Scott Foe that I think the Next Gen gaming is going to be turning to. His vision, and implementation, of Reset Generation is going to be here very shortly. And if you take the beta launch of the N-Gage Client in December 07 as the starting point, then that title is about on course for the 6-7 month 'see, this is what the platform can do' title.

So what now? Well, like any platform, Next Gen N-Gage will take time to bed in. The balancing act for Nokia is to keep the positive stories and influence about the platform afloat until the tipping point is reached. Something they failed to do with the original N-Gage. They’re just about weathering the storm now, and Reset Generation should give them some breathing space to get some monsters ready for later in 2008 and the one year anniversary. The best is yet to come, but the road there is very easy to get lost on. Focus is needed all round. Let’s see if Nokia have learned that lesson.

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