Showing posts with label Nokiainside - Games. Show all posts
Showing posts with label Nokiainside - Games. Show all posts

Wednesday, May 4, 2011

Nintendo Project Cafe using 8GB HDD



20110504-082105.jpg

Successor of Nintendo Wii game console is rumored to not have a hard drive for media penyimpannya, but only use flash memory capacity of 8GB. Really? 

Generation Wii codenamed 'Project Cafe' is scheduled to begin show up on the arena Electronic Entertainment Expo (E3) 7 to 9 June 2011.

Despite offering a number of brand-new features, but the problem of media storage this console seems a little behind when compared to the Xbox 360 or PlayStation 3.

Quoted from Kotaku, on Wednesday (05/04/2011), a source who did not want to be named claimed that the 'Project Cafe' will only use flash memory to 8GB.

Very little indeed, when compared with other consoles that have been mencapi hundreds GigaByte. And if true demikia, then the predicted Nintento will not provide much content that can be downloaded.

But the Industry was launched Gamers, 'Project Cafe' will also use pieces of disc rival Sony Blu-Ray. It is said to reach 25GB per disc capacity.



Source: Nokiainside.com

Sunday, November 9, 2008

Alien Shooter 3D



Thousands of bloodthirsty monsters from another planet filled military complex, its offices, storages and research laboratories are literally flooded by them. Newcomers decided to take the Earth, and people to make domestic of scotomas for the sustenance of numerous posterity. From so gloomy a prospect only courageous soldier of the Special Force can save humanity. Armed to the teeth he throws call extraterrestrial creatures. His basic purpose - to reach the leader of newcomers and to destroy this infernal essence.

Download Files Here

Alien Hominid Redialed



Before you the collection of amusing mini arcades on the motives of the flash- game, which has huge popularity in the network Of internet! Main hero - small yellow newcomer, whose spacecraft rocket the FBI brought down, and it fell to the earth. The FBI took away the ship of [inoplanetyanina] to itself, in the process of diverse mini- games for us one must return that stolen and continue their space way. Game is characterized by bright and colorful drawing, captivating and diverse mini- games are full of merriment and humor, and characters stylish and memorizing. You will not pass - this game must not pass your cell phone!

Download Files Here

Sunday, October 12, 2008

Alberninho Football 2008



Alberninho Of football is the realistic football game, compared in the characteristics with the games for the prefixes. You can play single match or select the regime of championship with 16 different commands, each with your characteristics. Comment of game, the function of repeated showing, the replacement of players - all this makes this game of unique on the mobile. From time to time commentator makes observations at the interesting moments of game, such as impacts on the winches and mastery of ball. Players can carry out impacts, passes, impacts by head. Players are distinguished by the color of clothing and hair. In the game are also realized the actions of judge, changing weather conditions, and full support of football rules.

Download Files Here

Tested on Nokia N95

Academy of Mafia 2



You do want itself to try in the role of gangster? For this you should graduate from the school of the Mafia!. Dismantlings with the enemies, knocking out of debt, car theft - to all this are in prospect to return examination. It is undertaken from " [Obmennika]" , sent skorbik

Download Files Here

Abracadaball



An addictive aim-and-shoot puzzle that lets you escape to a magical universe, full of enchantments.

Features (may vary by handset):
* Simple aim & shoot gameplay inspired by arcade classics
* Perfectly designed for cell phones with easy navigation and intuitive gameplay
* Cast spectacular spells based on fire, water, earth, and wind that sweep across your screen.
* Escape through 66 diversified levels in 9 enchanting surroundings for hours of fun!
* Use lots of essential skills to conquer 56 surprising challenges and 8 tenacious guardians.
* 5 game modes: Quick Start, Story, Survival, Endurance, and Boss Rush

176x208 3250.N70.N91
240x320 N82
Download Files Here

240x320 6120.N73
N95
Download Files Here

Wednesday, October 1, 2008

3D minigolf




Outstanding 3D Of minigolf for Symbian of 9 Series60 of 3rd In the game of 18 levels of DieselEngine® working on the patented firm

Download

Tested on 6120c,E70,E50,3250,5500d,N80,N91,E60

3D gravity 360




Burst bubbles and make your way through the 15 levels of this surprising 3D puzzle game.

Defy gravity by turning the game board to collect different colored bubbles.
Connect three balls of the same color and they will self destruct, giving you points.

Gravity 360 is extremely simple to control. It’s appropriate for users of any age or experience level; however, to make your way through all the levels and arrive to the end will require great skill.

Features
* Unique color-matching gameplay and incredible visuals effects
* 15 levels of surprising puzzles for hours of fun!
* Acquire 5 new levels as you continue to complete the game
* Great game experience

240x320 : 6120c ---> download

Saturday, September 27, 2008

Gun Wheels and Madheads




They fight on the ruins of the past.

Their cars crash in whirlwinds of lead and flames, their rockets do not know how to miss, and six barreled machine guns cut armor as if it was butter. Their mad drivers are the best, and their cars are masterpieces of art, created for battle and show.

Features of the game:
• Futuristic battle races in ultra modern 3D performance, inexpressible speed and dynamics of battles;
• Dynamic lighting and lots of special effects, explosions, flashes and light effects;
• Seven types of weapon – from standard machine guns to heavy mortars, homing missiles and multi-barreled cannons;
• Three types of mines and five bonuses of different types – from increasing of damaging to double speeding-up and immortality;
• Battles with several enemies simultaneously in different modes – career mode with increasing difficulty and in survival mode – against continuously attacking enemies;
• Six different in their characteristics cars, requiring different approach and style of playing;
• 10 different arenas with ability of day or night battle;

240x320 : 6120C ---> Download

Friday, September 26, 2008

3D Bownling




3d [bowling]. Game has excellent drawing and casting a spell . Game includes 3 different levels, on which you can play into [bowling], players and three levels of complexity. After each thrust into Xtreme Of bowling it is possible to look the current account, and to also see each of players after successful strike. On your desire - you can play both by the character of masculine sex and female. You do want to learn what? Start game and strike…!

AMF Xtreme Bowling 240x320.jar ---> download

Tested on 6120c

Monday, June 30, 2008

Midnight Pool now available on N-Gage



The 3D simulator Midnight Pool is now available in the N-Gage application's showroom. If you can't see it, click on the headline for instructions on how to make it appear.

1. If you can't see Midnight Pool on the list of latest games, try clicking "Options" and then "Update Now".

2. If you still can't see Midnight Pool, try clicking on "Available Games" and scroll right to the bottom of the list.

3. If you can't see Midnight Pool on "Available Games" either, exit the N-Gage app, open the web browser, select "Options", then "Clear Privacy Data", then "Clear Cache", then exit the web browser and launch the N-Gage app. Midnight Pool should then appear on the "Available Games" list.

Thursday, June 26, 2008

Brain Genius 2




Train your Brain everyday. Brain Genius 2 is similar like Brain Age on Nintendo DS.

Download File here
Brain Genius 2

The Incredible Hulk - The Game



From The Movie now come to your Hands. The Incredible Hulk - The Game take you to the world of Hulk. Play and discover his power.

Download File here
The Incredible Hulk - The Game

Rome Throne of Destiny



You will love this adventure game. Rome Throne of Destiny will bring adventure from Rome to your hands. Enjoy the game.

Download File here
Rome Throne of Destiny

Thursday, June 19, 2008

Chinese Checkers Heroes


For a moment I was worried that I was going to have to sit down to read up on some complicated strategy and spend forever learning a new game – but within moments of opening Five Deer’s latest leisure application (Chinese Checkers Heroes) I realised I was being a bit silly. Because I was thinking of the beast that is Chinese Chess. In the same way that the speed and simplicity of Draughts is to the depth and complexity of Chess, Chinese Checkers is the same to Chinese Chess.

Obvious in hindsight, I know.


In Chinese Checkers, you play on a six pointed star with intermediate points, and the winner is the player who gets their ten marbles (which start grouped together in one point of the star) into the point opposite them - which is where their opposition usually starts. Of course with six points in the star, you can have up to six players in the game, so it can get pretty furious in a heated competition.

Moving is also fast and fortunes can change quickly. The basic move is to slide one piece one point on the board, and the first few moves will be like that. But then, just like the traditional game of draughts, you can jump over pieces. Unlike draughts, you don’t ‘capture’ any enemy pieces - so they stay on the board, and you can also jump over your own pieces. And if you find yourself able to jump again at the end of the first jump, you can keep chaining them together in any direction (including backwards and sideways). In this way, one piece can move a long way.

And that’s before you add in the ‘long jumping’ ability. As long as your path is clear, you can jump over a distant piece. So if you have your piece, a blank space, another playing piece, a blank space, and then a further blank space, you can jump and land in that second space – as long as it’s (a) symmetrical and (b) you’re only jumping over one playing piece at a time. On my first game I watched aghast as even the basic computer AI chained huge jumps together and sprinted across the board to me – on my second game I had it cracked.

That’s the key to Chinese Checkers right there – the very shallow learning curve lets you play a challenging game within about ten minutes of picking up the title, even if like me you’d never played Chinese Checkers in anger before. And the fact that I’ve not had to mention any problems with the programming yet is testament to the skill of Five Deer. Everything is intuitive, there’s very little lag or thinking time, and the five computer AI players all have different personalities in the game.

Being on a hexagonal (ish) grid, the regular d-pad controls aren’t going to work without a headache, but no matter. With ten playing pieces, the application numbers them so you just need to hit the keypad to select which piece to move. All the valid moves are then shown (great for practising spotting your long jumps!) and d-pad left and right cycles through the available moves – of which there can be a lot when you get further into the game.

Being on a hexagonal (ish) grid, the regular d-pad controls aren’t going to work without a headache, but no matter. With ten playing pieces, the application numbers them so you just need to hit the keypad to select which piece to move. All the valid moves are then shown (great for practising spotting your long jumps!) and d-pad left and right cycles through the available moves – of which there can be a lot when you get further into the game.

I like this application, not because it’s flashy, not because it does anything particularly different, put because it presents the game of Chinese Checkers, and gets everything else out the way except playing the game. That’s not as easy as it sounds, and Five Deer should be commended for another easy to use and intuitive slice of fun. Definitely recommended.



I like this application, not because it’s flashy, not because it does anything particularly different, put because it presents the game of Chinese Checkers, and gets everything else out the way except playing the game. That’s not as easy as it sounds, and Five Deer should be commended for another easy to use and intuitive slice of fun. Definitely recommended.

Friday, June 6, 2008

Gaming on the Nokia E90


Attila Katona has been determined to find some decent games that make good use of the extra wide screen on the Nokia E90. Here's his detailed report!

Once you have seen high definition, you will never want to go back to the old standard! Or something similar - is the catch phrase for unsuspecting couch potatoes in today’s pixel happy time. And in the Symbian world the Nokia E90 is definitely the highest definition of them all. One would think that it is the easiest thing to find games that showcase the phone’s best feature, its 800x352 pixels resolution internal screen. Well, think again.

E90 as a gaming phone?

Well, it isn’t. At least it doesn’t feel like one. No matter how gorgeous some games look on that screen, the longer I play, the more frustrated I get. Yes, it’s because of the controls. While the external directional buttons are just the right size for grown male hands, after opening up the phone it is a completely different story. Because you have to hold the phone at a different angle, a different part of your thumb touches the buttons when you want to press them. With the smaller set of buttons, you already have a higher chance of missing the one you aim for, but the d-pad OK in the centre makes the whole thing a lot more “challenging”. I surprisingly often find myself using my nail in a desperate attempt to pretend that I do have a little control over games on the E90 and that’s definitely not the way it should be used. This annoying design flaw (of the phone, not my hand) aside, the rest of the experience is as good as one can dream and sometimes better. You just need to find the right games.

Which is where this feature comes in!

E90 and Games in General

To my huge disappointment, the number of Symbian games I have found that really make use of the E90's screen can be counted on one hand. The first thing I did when I finally upgraded to this beast was test my old favourites from my (t)rusty E70 – which also happened to have a non-standard (meaning: better than 240x320) display. It was disappointing to see the shrinking support for 352x416, but when I realised that not one of those games would run on 800x352, I was devastated. None of my long time favourite (and well respected) developers seem to care about the E90. To put it into perspective: the flagship game of the one developer offering “E90 specific versions” of their games shows the soft keys at the bottom of the screen. Luckily, there are also a few “happened to be compatible” games, but the only one I found interesting enough to mention (Lament Island) is close to unplayable because of its speed. As in lack of speed.

Luckily, Java game developers are a lot more flexible. Many of them managed to recognise that using the middle of a screen as an anchor instead of the top left corner they can build up their menu system and the game itself (almost) regardless of the screen resolution. The best examples would be pretty much any sprite-based games, let them be puzzle, RPG or strategy games, since they all require scrolling around anyway, so on a big screen it means just less scrolling and a larger visible area.

The other type that works are the iffy-looking 3D Java games, resembling the 15 years old Star Fox on the Super Nintendo. It must be my fault that I can’t get the least bit excited about these sort of visuals, but there are quite a few racing, flying and waterskiing games around using the same method to mimic the third dimension, so there must be a market for those games too.

When you decide to go shopping for Java games, you have to make sure you pick the right version of the game. Generally the 352x416 version of the games looks best on the E90 simply because of the prettier sprites, but in some cases (for example the new Playman Summer Games 3 from Mr Goodliving) you have to go for the N95 version, because that’s the one programmed for both landscape and portrait modes. It is a bit of a gamble, because officially there are no Java games supporting a resolution this high, despite the fact that there are dozens of them working perfectly well on my device.

E90 and Emulators

These are the best choice for serious E90 gamers, not only because of the large number of games you get by buying only one piece of software but also because these are using the full available screen regardless of resolution or orientation. You must have read the recently updated emulation article from Krisse in which she listed almost all the available emulators for S60 3rd Edition. Fortunately, you have the option (in most of them) to switch between original and full screen modes, but the best offer you scaled mode too, which is just perfect for the super wide E90 screen. It is especially welcome in cases like Gameboy or Gameboy Color emulation, where the original (square) screen stretched to 2.27:1 is everything but pretty. Another nice advantage is that control keys can be re-mapped for those who prefer playing on the keyboard rather than the directional pad. The games also feel faster than (for example) Lament Island or some of the Java games.

Games

As a warning, I have to state that the games I’m going to talk about are a selection based on my personal preferences. At first, I was trying to be impartial, looking for the best shooter, the best puzzle, the best jump’n’run or racing game, and find one winner for each kind of games but as it turns out most of those categories are not even represented so I decided to set out only two rules for myself: it has to be full screen and it has to be fun. Symbian or Java, specifically aimed at the E90 or just accidentally compatible, genre or age – none of those mattered when I picked the list of my favourites, so please feel free to add your own selection in the comments, come forth with your own guilty pleasures, as long as they match those two simple rules.

As a devoted puzzle fan, I have been following the adventures of Bobby Carrot since the beginning and I was most happy to find out that FDGSoft is one those Java developers who creates their games with the previously described method of “centering” the screen content. (I’m sure there is a more technical word for it, please let me know if you know it... :) ) Their most famous and longest running series about the carrot-collecting, egg-deploying rabbit has grown into something really impressive: the fifth episode has downloadable content with new monthly level packs, online code collection, PC tie-in and numerous other goodies which is quite different from the usual Java game. They don’t officially support the E90 but all their games (the whole of the Bobby Carrot series and several other puzzle games I tried) work very well on full screen. Make sure you get the N90 or E70 version for the best result because they put the extra effort of creating higher resolution tilesets for the 352x416 models.

Another one of those developers is Digital Chocolate. Their flagship game is the wildly popular Tower Bloxx series. With its simple idea and addictive nature, comes one-button control and sharp graphics, so no wonder there are several different (X-Mas, Deluxe, 3D etc) versions of the original on several different platforms. The 3D version is the best looking inside the E90 and, although it suffers from slowdown, it is not as bad as the other 3D Java games I tried and, because of the nature of the game, it is playable enough.

A little known and fairly simplistic game has silently grown a cult following thanks to the genius of its gameplay. The 4 year old Gravity Defied from Swedish developers Codebrew Software now has a (fan-made) level editor for the PC, which resulted in hundreds of new levels for this motorbike game. It couldn't look simpler if it tried, yet the game comes through as one of the best time wasters ever.

Strategy fans will know Ancient Empires from glu Mobile as the benchmark in turn-based games of the tactical kind. Crisp graphics and a surprisingly deep experience brings it up to the level of golden classics like Fire Emblem. You can buy the game if you click on Download! on your phone.

Playman Summer Games 3 is the latest in this long running sports series from Mr.Goodliving. Playman returns to compete against 12 unique AI players or up to 5 of your friends in multiplayer mode (playing in turns on one handset) in any or all of the 5 summer sports. The game looks beautiful, plays fast and simple - one warning: the softkey labels are swapped so be sure to press always the one you don't want.

Once a Mega-game on AAS (review here) Lament Island from SimLife Science was an obvious choice, despite its serious speed issues. Luckily it wasn't made for adrenaline junkies so those who like these sort of games do have the extra patience required anyway. Feel free to try the demo before committing yourself to this pricey game.

This is the extent of my list, all the other favourites are coming from the emulator section. Hopefully you have come accross other titles to enjoy on the big screen. If so please do share your top 5 for the benefit of other oh-so-neglected E90 gamers.

Tuesday, May 13, 2008

Reset Generation


Nokia have held the coming out party, Project White Rock is now offically Reset Generation - Ewan takes a closer look at the new information about Nokia's flagship N-Gage title, due out this summer.

The covers have been lifted, and while not everything is on show, 'Project: White Rock' is no more – we now know that Nokia are hoping their key title in the new gaming world will be Reset Generation.

What Do We Know Now?

We’re still missing a fair amount of information, and key evidence, such as gameplay videos, haven’t yet made an appearance, but let’s put together what information we do have via Nokia’s recent press events around the game, and via some questions put to the game’s Designer and Executive Producer, Scott Foe.

Nokia sums up the short answer with this simple quote: “Inviting to play and unfairly addictive, this [is a] fast paced multiplayer puzzle game…” Your goal is to rescue the princesses from the castles, and to do so before the other opponents in the gameplay area, while defending your own princess in the process. To help you on your way you have everything a good computer hero needs, from puzzle blocks, defensive cannons, legendary items and special hero powers.

If this all seems a touch cliché, and harking back to the plots and ideals of games from the 80’s and early 90’s, then that’s because it is – every game needs an artistic theme and direction, and Reset Generation is no different. And the team must be in heaven, as the game is aimed squarely at other video games, primarily the games that those in their twenties and thirties would have grown up with. The colours are bold and brash, the design is very much of the Amiga and Atari ST era, and the in-game soundtrack is from the band 8 Bit Weapon (who make all their music on, you’ve guessed it, old video game machines).

Meet Your Heroes!

Expect lots of hidden tips of the hats and homages hiding in the game (could the Biggest Freaking Gun Possible, the BFGP be any closer to DooM’s BFG9000?), and that’s after you look at the characters you have available to play. We have:

Reset Generation, 9 of the Cast

* The Aggressor (Special power: 4 way laser shot)
Modelled on the Recognisers from Tron, the slow and orderly progress of the Aggressor could suit players who like to build up to victory.

* Babe Runner (Special power: leap diagonally across the map while firing)
The Buxom Brit on a quest for the legendary artifact - hmmm, who could that be? - is likely to be a fast and lithe character.

* Cyborg (Special power: Rocket Jump in any direction, burning the ground beneath you)
Sounds like we have our Samus from Metroid, although a rocket firing laser toting cyborg is very, very specific.

* Level 50 Elf (Special power: dropping a line of coloured blocks with her stick)
Elfs usually get a raw deal in games like this, being the average of everything, but expect the Elf in Reset Generation to be very capable in the hands of a good player.

* Dr Lovebomber (Special power: colour bomb that hurts enemies and changes block colours)
Constantly defeated by The Plumber (coming up in mo!) the Dr continues a long line of in-game end-of-level foes.

* Monster Trainer (Special power: summon the dark wizard to blast blocks and other heroes on your behalf)
Gotta catch em all springs to mind, with a tiny square to collect, file, index and stamp tiny creatures from a popular video game series at your behest.

* Ninja (Special power: Switching places with another hero)
Born from Street Fighter, Mortal Kombat, or Way of the Exploding Fist (depending on your age) the cries of "I am ninja!" will surely ring round the Reset Generation arenas.

* Plumber (Special power: Ladies Man, which can charm the Princesses to fetch him special items off the map)
Video games? Plumber? Nope, no idea who this could be...

* Hedgehog (Special power: super fast running across the board)
Well if you've got the plumber, you're gonna need to have the arch rival as well, aren't you?

* Sci-Fi Knight (Mind Trick, which can temporarily allow you to control your enemies)
Perhaps 'this isn't the game you're looking for', but no matter. Everyone wants to be a laser sword wielding mystic magician... with a gravelly voice like Alex Guiness.

Bonus points to the first hacker (who’s not part of the Nokia Dev Team) who patches the released game to switch these names back to what your brain is remembering.

That's Very Nice, But How Do You Play It?

Foe has previously talked about the challenge of online multi-player games in high latency environments (that’s when it takes a long time - in computer terms – to pass information out to all the players) and how to overcome that while preserving the challenge. This lends itself to a turn based game, which is what Reset Generation is, but the turn is not as simple as a single move. There are phases to the turn, so for example there will be some actions that will happen before all the players move.



Moving across the grid means making a path in your own colour, which is achieved by dropping Tetris style puzzle pieces onto the game grid - this is the first phase of each turn. You can't move on anything other than your own colour, so you'll need to balance building paths for yourself against blocking your opponent - oh and trying to get a 'five blocks in a row' combo which allows you to move further along the paths than normal. Dropping blocks where you think your opponent will drop blocks will cancel out both blocks - and it's possible to strand your opponent in no mans land while you slowly advance towards your target princess.

After placing your pieces, you can fire your cannons, taking out up to two enemy colour squares on the board. Again, if two players target the same square, they're going to cancel each other out and nothing happens. Remember that with these phases happening sequentially, the opportunites for tactical play, second guessing and striving to trigger combos is going to lead to a whole host of different ways that people will be able to play the game. Expect tactics to be discussed frequently and often around the N-Gage forums.



Like any good action movie though, getting the princess is only half the battle, you need to sling her over your shoulder and high tail it back to your home castle to win the game, which is where the movement phase comes in. This is where everyone takes turns to romp across the board, heading for their princess - or operating a decapitation strategy, because if you fight and knock out an opponent, you are automatically delivered their Princess, which could be a potential shortcut.

The Only Valid Test Is Combat

While Reset Generation has a single-player story, I suspect that this will be regarded as a extended tutorial for the main action,, letting you experience the skills and quirks of each character before embarking on what the game is really about - the online multiplayer mode. Balancing that out is the big design challenge. How have Foe and his team gone about this?

“The main way is in the super powers,” explains Foe. “These are truly devastating – come on, these guys are super heroes. They should be able to lay waste to large areas, they should be able to flatten the bad guys.” He puts it in terms of Hold Em Poker – if an unskilled player draws a pair of aces at the start of the game, it’s very likely he’s going to win, no matter what the skilled player does. The same situation happens if an unskilled player in Reset Generation lines up a superpower play. Of course, over ten hands of poker, the skilled player is likely to win seven or eight of them, so while there is still luck involved, skill is a vital component in matches where players are not paired with other players of a similar strength.



“We like to think that Reset Generation is a high luck, high skill game,” punctuates Foe. While you could take on anyone in the multiplayer environment, the server will do its best to pair you up with someone of similar ability – one of the hidden benefits of having a global leaderboard is allowing this match up facility, as well as providing bragging rights for those at the top of the overall board.

The ranking boards are also going to be a fascinating tool for learning – every game played on Reset Generation will be available for an instant replay by anyone out there. Fancy watching the top players to see their strategies and tricks? Not a problem, it’s all going to be on show. Given that Foe’s last game, Pocket Kingdom, had a huge amount of game data facing the public, it wouldn’t surprise me in this user generated content world to see a ‘This Week in Reset Gen’ sports punditry style video show online.



Other boards are available, and these will be represented in-game with ‘belts', in a similar way to those used in boxing and wrestling. These will be visible and tradable, and belts for goals (such as most princess captures) will be strewn throughout the gaming world.
Are We Ready to Rumble?

Nokia and Foe certainly have confidence in the project – it’s the biggest push I can recall for any N-Gage game, past or present, and the early press is not missing a beat in heaping praise on the title in the run up to its release.

One interesting sideline is that Reset Generation will be multi-platform, running not just on the N-Gage compatible smartphones, but also as a web-based widget that will run on Windows PC (browser compatibility and other Operating Systems hasn’t been made clear yet). This is free to anyone, not just those who has purchased the game, and is going to mean that, as well as an expected smartphone demo, you could in theory become the world’s greatest Reset Generation player not through your N-Gage phone, but through playing the game on Facebook.

That is breaking new ground – it’s not a silo gameplay area that's tasked with keeping smartphone and web players separate, but one connected world (surely a message Nokia as a whole wants to push). In any case, it adds another interesting strategy to the campaign, allowing it to promote a service effectively being given away for free – even with a 5% conversion rate, the number of potential eyeballs that could see the widget is huge, and the knock on effect for N-Gage as a whole could mean that Reset Generation is perceived as the title that launches the fabled N-Gage ‘next generation gaming platform’ to the masses.



This isn’t a 'by the numbers, grind it out' title. Years have been spent on this title, and Nokia are right to believe that it could be an absolute game changer – sure there is a fear that it could fall absolutely flat, but coverage in the regular gamng press has been almost universal in delivering praise for the title – Edge magazine devoted six pages, and you don’t do that for a clunker.

Foe closed off my brief time with him on a note that indirectly addresses that love of gaming in the development team; “Companies don’t make games, people make games.” To that I would add people play games as well, and Reset Generation looks like it’s going to be one of the most playable games of the year. That’s right, no qualification on ‘mobile game’ or ‘portable game,’ but over the whole gaming landscape.

Reset Generation is coming.

Saturday, May 10, 2008

Mile High Pinball



Gameplay


Mile High Pinball menuMile High Pinball is a first party game published by Nokia, developed for the original gen N-Gage by Bonus.com and ported to the new N-Gage platform by the ever-reliable Ideaworks3D. The new version plays pretty much like the original, but has higher resolution graphics. Some of the original's levels have been removed (there are no Snakes or Ashen levels for example), but the new version is much cheaper too (7 euros compared to the 20 or 30 euros that the original cost).

MHP features one of those ideas that's so clever and simple you wonder why no one thought of it before. It's basically a pinball game, but instead of separate tables there's one huge table, and you win the game by getting the ball from the bottom to the top. The table is divided up into 45 levels (plus more hidden levels), with exits at the top and entrances at the bottom. If you fall through a level entrance you appear at the exit of the previous level, so you could in theory fall from the top of the table right to the bottom, though in reality the levels are designed to make such complete falls very unlikely. There are no lives in MHP, the only threat is to fall back down the table and be forced to climb back up again, so the game doesn't end until you've won.

You interact with the ball by using right and left flippers as on any pinball table, and there are also the usual bumpers and holes scattered about the board. Added to that mix are a variety of enemies (including four end-of-level bosses) which you can defeat by hitting them with the ball often enough, and a few dozen types of bonuses that let you do all kinds of things such as turn the ball into a helium balloon. To spice things up even more there are spinners, mysterious boxes which throw the ball out at a random angle, vacuum tubes straight out of Sonic 2, brick walls, crystals and other oddities.

You expect MHP to be an arcade game, but each level has its own "puzzle", a particular method required to get through to the next level. At the beginning these puzzles are very simple, you just have to hit a certain number of bumpers or earn a certain score to unlock the level exit. As you progress though, the puzzles can require real thought, and on some levels you have to perform a certain series of precise actions such as catching the ball with a particular flipper, holding it and then nudging it along the edge of the table to squeeze past a bumper. You frequently find yourself wondering if a particular level is impossible until you work out the solution.

Mile High Pinball first screenAnother interesting feature is the bonus system, which adds a strategic element. You can collect a very large number of bonuses and use these at any time during the game. Some bonuses are so rare, and some levels are so difficult, that you end up having to use them very carefully. While you're concentrating on a fast-moving level, a part of your brain is considering whether you can spare a particularly expensive bonus, or whether a lesser one might do the job. You can collect them from the playing field, but you also occasionally come across a shop where you can buy and sell them. You really do need to pay attention to the bonus system, because parts of the game are virtually impossible without the helping hand that the bonuses give.

There are also ten medallions in special hidden levels which you can get to by touching whirlpool icons scattered throughout the game. These are like the chaos emeralds in Sonic the Hedgehog, you don't need to collect them but it's a challenge.

The game is only playable in vertical/portrait mode, with 1 and 3 operating the flippers and 5 opening the bonus menu (you can redefine these if you want). Normally we would complain about the lack of a horizontal/landscape mode, but Mile High Pinball is a very special case, as it just wouldn't make any sense to have a horizontal version of a pinball game. Because it's a vertical-only game, and because it uses keys instead of the d-pad, MHP is equally playable on practically any N-Gage-compatible model.

Graphics & Sound

Mile High Pinball's graphics are weird and slightly psychedelic, as if some hippy technophile has decided to make a scrapbook of their favourite photos and drawings all blended together.

It works, the different backgrounds give each level a distinct atmosphere, and this is further enhanced by the absolutely excellent music (see below). The scrolling within each level is smooth and fast, though there's a delay between moving from one level to another which also breaks up the music. This delay feels very annoying at first, but you soon get used to it and on the later levels you hardly notice it because you're spending so much time within each level trying to solve the puzzles.

One nice graphical touch is the ability to choose a skin for your ball, and as you earn points more skins are unlocked. This is great if you're bored of the traditional silver model, and we've used the acid house smiley ball in our screenshots.

MHP has probably the best soundtrack of any mobile game (the other contender for this title is Lament Island). It's arguably nicer to play the game with the sound effects turned off so you can hear the music properly, and this reviewer sometimes paused the game just to hear the tracks play out in full. The soundtrack covers a surprising range of styles, with elements of gentle pop, world music, classical, prog rock, metal, electronica, dance and funk, and the tracks suit each level very well.

If you do want sound effects though, they're the usual pinball table noises of flippers and bumpers, with satisfying loud clunks and bleeps when the ball hits something.

N-Gage Arena

Mile High Pinball has three online modes: Rankings, Duel Score and Duel Altitude.

Rankings are pretty much like those on other N-Gage games, your game stats are posted to an online league table and you try to improve them to rise up the table.

Duel Score and Duel Altitude are real-time multiplayer modes where you find a partner in the Arena lobby and race to see who can get the highest score or who can get to the highest altitude within a time limit. You can see your opponent's progress next to your own, so there's a real tension as the timer gets closer to zero. The winner gets an Arena point, the loser loses an Arena point, and both players' positions on the Duel league tables are updated after the contest has ended.

Incidentally, the ordinary offline version of the game is called "practice", so the developers seem to expect people to be play MHP primarily as an online game.

TV & Keyboard Test

Some N-Gage-compatible phones (e.g. Nokia N82, N95, N95 8GB, N96) have a TV Out feature which lets you connect the phone to a television set. This can be used for playing N-Gage games, or for any other phone function.

All N-Gage phones are compatible with Bluetooth keyboards that use the HID Bluetooth standard, and such a keyboard can be used to control games or any other phone function.

Mile High Pinball looks nice on a TV set, though it being vertical-only means you're using just the middle-third of the television screen. Some of the sprites look a bit pixelly, but on the whole the game looks rather good.

The game worked fine with a Bluetooth keyboard, there were no problems in controlling it. You may possibly want to redefine the controls though, as 1 and 3 aren't in the most logical positions on a QWERTY layout.

Overall

Mile High Pinball is very original, and perfectly suited to a mobile phone's screen and key layout. As you make your way up the table the puzzle and strategy elements become more prominent, and the game starts to become very addictive. This reviewer played through the entire game in two multi-hour sessions, not because there was a deadline to meet but simply because MHP has such a strong "Just one more go" factor.

The major downside of the game is the frustration you feel when the ball falls down to levels you've already beaten. It's no fun at all repeating the same difficult level again, especially when success on that level is determined by random elements (the volcano sequence is particularly annoying in this respect). On the other hand this is the main reason to pay attention to the bonus system, as it contains ways to prevent falling to the lower levels, and ways to skip forward if you do fall.

Mile High Pinball has clearly had a lot of playtesting and tweaking, its difficulty balance is generally good and you do want to play the game until you finish it. It's simple to get started, but requires thought if you want to progress right to the end. The bonus system gives the game depth, and the hidden levels and online features give it longevity. The graphics might not be to everyone's taste, but they have a certain kitsch Pop Art style to them. The icing on the cake is the price, at just 7 euros it's one of the cheapest games on the N-Gage platform.

Tuesday, May 6, 2008

God of War - Betrayal


God of War: Betrayal fills in the gaps between the first two God of War games, when Kratos defeated Ares to claim an Olympian throne and got something of a big head about it. In telling the tale of Kratos' rise before a spectacular fall at the beginning of God of War II, many will tremble at the feet of this warrior-god and many a god will be displeased. Kratos' first mobile adventure is a 2D side-scroller, not entirely unlike those we saw during the glory days of the 16-bit generation. But it's important to note right away that God of War:Betrayal is not just a cookie-cutter platformer with Kratos pasted over some other non-descript hero.

This is God of War, through and through. The action and puzzle elements are very much true to the original PS2 games - this really is an extension of the God of War universe. Kratos is all about action, so expect to jam on the 5 button regularly to use his brutal attacks. His default weapon, the chain swords (Athena's Blades) whip all around the screen, slicing up enemies, tossing them into the air, and leaving them on the floor in a crumpled mess...

Download File here
God of War - Betrayal

Sunday, May 4, 2008

how to install un-signed S60 3rd games or applications


sometimes we got error messages about security and incompatibility during installation of S60 3rd games or software, one reason is the sis or sisx format games or software we downloaded were un-signed version, due to platform security restrictions, we need to sign the sis or sisx files with a proper certificate (DevCert, etc) to be able to install it and run it . this is how:

  1. Go to https://www.symbiansigned.com/ and register a new account
    (be careful: you must insert your correct IMEI in the registration form!)



  2. Go to My Simbian Signed--> Developer Certificates and download DevCertRequest tool.
    Direct link: DevCertRequest_30_10_2006_v2.0.exe

  3. Install the application and download this private keyfile (Mycert.key).
    Symbian Signed.rar,

  4. It's time to create the certification request: open the DevCertRequest application you just installed and fill in the fields like this:



    Use the key you just downloaded.
    Private keyfile password: 31536u2

  5. Go ahead to next steps and follow examples shown below:



  6. Insert your IMEI no. and add all application capabilities:



  7. Click on finish and your Certificate Request will be created.
    You can find this file in the folder C:\Documents and Settings\(Your UserName)

  8. Go back to Symbian Signed website and go to My Symbian Signed --> Developer Certificates --> Request. direct link

    and upload the Certificate Request file you just created.


  9. Go to My Symbian Signed --> Developer Certificates --> My DevCert
    direct link.


    and download your certificate!

  10. Create a folder and place in TombRaiderLegend.sisx, the certificate you downloaded from Symbian Signed website, Private Keyfile (Mycert.key) and signsis.exe (you can find it in the archive attached above)

  11. Open DOS shell (Start-->Run-->cmd), browse to the folder you just created and type in this command:

    signsis TombRaiderLegend.sisx TombRaiderLegend_signed.sisx xxx.cer Mycert.key 31536u2

    (xxx.cer is the certificate you created, change it with yours)

  12. You're done! This will create a new file called TombRaiderLegend_signed.sisx (or whatever you want, just change the filename), install it and enjoy this great game!

here is the signing process:

in this example, you'll install : TOMB RAIDER: LEGEND mobile:



download link: tomb raider: legend

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